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Atom Smash 2.0 Review By Pepper 9/14/2001 For years, the game Breakout has been around under various names. In the Palm world, Atom Smash has always been the ultimate version. That is, until recently when Ababall came along and gave Atom Smash a serious run for its money. Atom Smash is one of Red-Mercury's finest games, and is many people's favorite. It offers loads of features packed into just over 150k. The remodeling begins before you even launch the program. Both of the main icons have been redesigned, and the start up screen is just gorgeous. The game itself has also been enhanced with new graphics and backgrounds. Like any version of Breakout, the idea of the game is to hit all of the bricks without dying. But with Atom Smash, there are several features that make completing this task either easier or harder. For one, there's the power-ups.
Power-Ups and Bricks Another neat thing about the game is the bricks. There are the normal, multi-colored ones and a few other types. One of them is a black brick which needs to be hit twice in order to disappear. There's also bricks that you just can't kill, and another type that always reappears after a couple seconds.
Level Editor
The Beta Process Out of that number, over 150 people participated in the beta test with over 400 responses about bug reports and suggestions. After six beta releases, nearly two hundred fixes were made resulting in a final product.
The Competition
Conclusion I hope Pepper won't mind if I add a couple of comments. I tested Atom Smash on a Sony N610C and it looks awesome. Atom Smash has built-in support for the Clié's hi-res screen and you can move the paddle with the Jog Dial. -Ed |
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RE: why so much coverage?
RE: why so much coverage?
RE: why so much coverage?
That, and the fact that Red Mercury is has a large fan base I think. While they only have a few games out and some consider them pricey, they are all of high quality. Red Mercury also provides other "in-depth" information on their web site regarding battery life, hi-res abilities of the Clie, etc. This makes them more of a "community" member than a company.
So, great games, great company, great press. :)
RE: why so much coverage?
RE: why so much coverage?
Now I see 2.0 is out. I'd be willing to give it another try but certainly hope there's a free upgrade for registered users. Does anybody know if there is?
RE: why so much coverage?
I agree...
Big deal.
RE: why so much coverage?
RE: hi-res & jog
- During the beta, a number of techniques were attempted on the Handera 330 to
get Atom Smash running full speed. We first attempted 240x240 high resolution with graffiti/stylus play area, then 160x160 scaled to 240x240, and finally "standard' 160x160 resolution. Every attempt seemed to be thwarted by the soft graffiti area, something that we are still trying to
get a handle on.
For a somewhat technical description of what we think was going on, when we were double-buffering the screen, the operating system had to continuously redraw the soft graffiti area, causing massive slow-down. Running in a hardware-direct mode was unacceptable, as that would eliminate the graffiti area entirely, not a comforting idea. Running in a compatible
non-double-buffered mode at high resolution is slow. We finally got good performance at 160x160 non-scaled - that is what we are doing now.
The fact that we could get Atom Smash running at 60FPS, 320x320 pixels, 8-bit color on the CLIE, and we could NOT get it running at 50FPS, 240x240 pixels, 2-bit color on the Handera demonstrates how different these hardware platforms really are - and it demonstrates our lack of experience with the 330.
As for Handera-specific Jog Dial support, strangely enough, that never came up in the beta test - had someone mentioned it, we would have added it in 5 minutes flat. We had testers with 330's, but we all overlooked that one.
In a nutshell, we have certainly put the work in to 330 support, but we've had troubles with it. This is our failing - but until we find better ways to use the 330 as a game device, we'll offer 160x160 support on these units. We certainly understand if Handera users choose to support other game developers as a result of this... hey, we tried.
---
News Editor
RE: hi-res & jog
Thanks for the effort and hopefully you guys will come up with something soon.
I've had my Handera for a while now and I'm desperate to find some games that are compatible with it..
Though other than this fact the thing still kicks butt ;)
PalmGamePad
(Although, I already have Ababall, I'm very interested in Atom Smash, too.)
What about Impactor??
It's not colour or hi-res, but it remains the most faithful version there is! AND it has a level editor too, plus aliens and all that.
AND it's still the smallest, and the cheapest, and the best :-) AND NOW IT'S FORGOTTEN, IN THE WAKE OF BLOATED; OVER "GAMEBOYED" OVERPRICED APPS!
http://www.palmgear.com/software/showsoftware.cfm?sid=63325720010914103531&prodID=1418
Whatever happened to real Palm Apps? It wasn't too long ago that 100k was a big program... Now it's almost standard :-(
RE: What about Impactor??
and i also remember when a 100k program took up more then a tenth of my palm's memory. but, with bigger palms comes bigger programs.
but i still appreciate the classic games like SFcave and dope wars. they just dont make them like they used to
-Pepper
Nobody here tried Ababall?
(Nope, don't work for them, and haven't even registered the product, but it's still a great game!)
What about Ababall?
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why so much coverage?