Master Thief 3D Coming Soon
Cascata Games is working on a first-person shooter called Master Thief based on the Deity 3D engine, which the company is licensing from MobileWizardry. Players of Master Thief will need to not just be quick with the trigger finger, but also use code-breaking skills, special weapons, and a lock pick to be successful. Additional level packs for the game will also be available. So far, Cascata has only said the game will be available this Fall, and hasn't yet released a price.
Neil Wooding, Cascata's CEO, said, "We are excited to work with MobileWizardry on this action game. The Deity 3D engine they have designed allows us to create an unprecedented visual 3D world on the Palm. By using the Deity 3D code as a base for our graphics and gameplay, we can focus on the game storyline and the graphics, and create a quality product in a very short time."
The Deity 3D engine provides three graphic quality modes, as shown below. It also supports 320 by 320 hi-resolution displays, and is backward compatible with units running Palm OS 3.3 providing 4bpp grayscale.
Aaron Ardiri, co-founder of MobileWizardry said, "We are proud of our Deity 3D engine, pushing the limits of the Palm OS platform to their outer reaches. Our engine has been specifically optimized for m68k; and, we have made great advances to convert the engine to run in both native x86 (Intel) and ARM cpu modes - ready for Palm OS 5 - due to be released shortly by Palm and its licensees."
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RE: Deity...
Ivo has told me that he has lots of cool features in the game now and plans even more for the Deity3D II engine. Stay tuned!
Chip Kerchner
Co-Founder MobileWizardry
chip_kerchner@mobilewizardry.com
chip@ardiri.com
Bad strategy
bad move...
RE: Bad strategy
the application currently runs on OS5 - and, it is much faster than pre OS5 units :)
it just happens to be that we support pre-5.0 devices as well (although, better performance at lower quality). so, it will run on existing devices AND future devices will more balls (MHz). this is one of the first complex applications to have sucessfully be running in native modes in 68k (motorolla), ARM and x86 (intel).
we have been a bit quiet lately, most of the efforts to get this OS5 compatible were in porting the 68k assembly to C to be recompiled on multiple architectures. lets not forget the complexities with the development of armlets :)
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
RE: Bad strategy
But you are right, building armlets is a right pain in the
Codewarrior, GCC and VisualStudio - never thought I'd see the day when 3 environments were required to build a single PRC!! Okay you can prolly do it all with GCC, but why the hell would ya!? :-P
RE: Bad strategy
Chip Kerchner
Co-Founder Mobilewizardry
chip_kerchner@mobilewizardry.com
chip@ardiri.com
RE: Bad strategy
- Codewarrior, GCC and VisualStudio - never thought I'd see the day when 3 environments were required to build a single PRC!! Okay you can prolly do it all with GCC, but why the hell would ya!? :-P
um :) we use gcc all the way *g*, build with a single "make" command as well :P
m68k - m68k-palmos-gcc
arm - arm-elf-gcc
x86 - cygwin's gcc
IDE's? eww.. *g* bash + vim all the way!
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
RE: Bad strategy
RE: Bad strategy
Will it be playable at the highest quality setting?
Any testing done on one of these yet?
Thanks
-Raj
---
What's Wrong With This Picture?
http://raj.phangureh.com/picture.html
RE: Bad strategy
Sorry, you need a OS5 device for SUPER mode. :P
Chip Kerchner
RE: Bad strategy
but seriously, the game is sufficient with the HIGH quality setting, and, it'll run fine on the sony NR70 at a decent speed. LOW setting if for slower units, while, SUPER has really been targeted for ARM units.
of course, you will be able to have SUPER quality on a 16Mhz palm - but, hey, it'll be slow *g* but, not as slow as you'd think. at slower speeds - how will you have your multiplayer capabilities *hint* :P [for deity engine]
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
RE: Bad strategy
You can merge the CodeWarrior for Palm OS (68K) and CodeWarrior for Windows (Win32 x86) toolsets into one IDE, and our ARMlet tools will be part of the V9 release, so you could have all versions building from one project file. <GRIN>
--
Ben Combee, CodeWarrior for Palm OS technical lead
Programming help at www.palmoswerks.com
RE: Bad strategy
RE: Bad strategy
When Palm develops a REAL OS. This isn't a flame, its just that under the current architecture, a piece of software as advanced as Quake is next to impossible under the current set of APIs. The graphics libraries are WAY too complex for PalmOS to handle. The file(s) footprint alone would never even fit onto a Palm organizer. You need a dedicated 3D engine that's a heck of a lot more powerful than MobileWizardry's Deity...with all due respect to the talented folks over there. And even if, or when, some clever developer finds a way to port Quake to PalmOS...you can't bet your bottom dollar it's not going to run on legacy m68k hardware.
Perhaps OS6 will make this dream possible.
RE: Bad strategy
RE: Bad strategy
>Why three development environments?
>You can merge the CodeWarrior for Palm OS (68K) and >CodeWarrior for Windows (Win32 x86) toolsets into one >IDE, and our ARMlet tools will be part of the V9 >release, so you could have all versions building from >one project file.
Well I already own VS, and don't own CW for Windows...! Plus you haven't got V9 out the door yet Ben. I'm building this stuff today, not in 3 months time... :-)
RE: Bad strategy
porting something like this will take some time to port to the PalmOS - once you understand the limitations of the platform. we have already been approached by some third parties who have the license to various "3D games" on handheld computers to do ports - it is something we are considering.
we did Deity3D as a challenge. its a custom built 3D engine specific to what we want - and, we have optimized it for our needs. you cannot compare such engines to Doom/Quake.
PalmOS 5+ brings ARM processors, similar to those of the iPAQ (and, maybe even faster). file sizes are an issue, but, thats what expansion cards are for, as for graphics? where is the problem? sure, you dont have the same architecture that exists on the PC, but, it doesn't say anything is impossible. there is no standard mechanism for hardware page flipping etc - so, from the start you'll have a double buffering issue.
we are happy Deity3D still runs on 68k :) it'll just run faster and have more features on arm and future devices.
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
RE: Bad strategy
gcc :)
here are some helpers:
http://prc-tools.sourceforge.net/
http://www.ardiri.com/arm-elf-gcc.HOWTO
http://www.cygwin.com/
i cannot find the reference to tell you how to create DLL files with cygwin, but, i did find it a while back *g* it wasn't too bad once you knew how to do it.
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
Web site?
RE: Web site?
http://mobilewizardry.com/press/20020908-mastertheif.php
it has pretty much the same info as on cascata's website.
// az
aaron@ardiri.com
http://www.ardiri.com/
http://www.mobilewizardry.com/
RE: Web site?
---
News Editor
Beep, beep, tap.
RE: Beep, beep, tap.
RE: Beep, beep, tap.
Bottom line is: not right now, but never say never. ;)
Ivo Jager
MT3D lead developer
ivo_jager@mobilewizardry.com
RE: Beep, beep, tap.
RE: Beep, beep, tap.
Ugh.
RE: Ugh.
Yeah. Pocket PCs have increasing market share, Palms have decreasing marketshare and today Palm now has an app that looks like Doom from 1993 on my old 386 but without the sound.
How will MS ever compete?
RE: Ugh.
BTW, This game does have sound...
Point is Palms have come a LONG WAY. And hopefully we'll see better games (and apps) every year.
RE: Ugh.
RE: Ugh.
1st person shooters always play awkward on PDAs simply due to the lack of a mouse and lousy button layout.
I'd be happy with a hi-rez+ Diablo clone (better than Kyle's Quest or Solskia).
RE: Ugh.
No. And neither does the Pocket PC which has had DOOM for a couple of years now - http://www.jimmysoftware.com/Software/Doom4CE/screenshots.asp
Free by the way. With real sound.
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