Details and Pictures of the Legend Palm 168
Legend, the recent Chinese Palm OS licensee, announced that they would be bringing a new Palm OS Handheld to the Chinese market by January 2003. Our readers have uncovered some more specific details and pictures of the device.
PalmSource had announced it will license the Palm OS to China's biggest PC firm, Legend Group. The four-year deal will let Legend fit its handheld computers with a Chinese language version of PalmSource's OS 4.2 operating system. The unit featues a color QVGA Screen (240x320), MP3-playing ability, a dictionary, address book and calendar, and a price tag below 2,000 yuan ($240 USD) when it goes on sale in January in China.
Sourced from various Mandarin-based Palm User Groups in China and Taiwan, these are some specs on Legend's Palm 168.
1. Processor: Dragonball 66MHz
2. Memory: 16MB RAM; 8MB Flash ROM
3. Expandability: SD/MMC (No I/O Support)
4. Screen/Resolution: Color/240x320
5. JogDial: YES
6. Virtual/Soft Graffiti: YES (Including 2 silk buttons for PinYin and Dictionary)
7. Battery: Li-Ion
8. MP3: YES
9. Connectivity: IR/USB
10. OS Version: 4.1
11. Chinese Character: 11×10 pixel (Input may also be contextual)
12. Dimension: 120×73×12.5 (mm)
13. Bundled Software: YES (Lots of Chinese-based ones)
12. Color: Silver
13. Price and Availability: US$240/January 2003
If you can read Chinese, you can visit: cnpug.com for more info.
Additional Pictures:
PalmSource has just announced a new strategy and push into the Chinese PDA market. China is the world's second largest handheld market, with about 20% of the world's handheld units last year.
"We are excited to partner with Legend and GSL to bring leading edge Palm Powered(TM) products to market," said David Nagel, chief executive officer and president of PalmSource, Inc. "These world-class partners, combined with an innovative and talented developer community will catalyze a thriving Palm Economy in China."
Thanks to Yee Szemen (Slikmit) for the details and links; Pictures Courtesy of: Handwatch.com.tw.
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RE: Sony-ish
Looks good though - wonder if it uses the new Memory Sticks ;-)
http://johnspalm.blogspot.com/
RE: Sony-ish
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RE: Sony-ish
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RE: Sony-ish
This Legend with the virtual graffiti area could be sweet. The screen would have to be refelective or better yet trans-reflective. Couldn't go back to an indoor only model.
RE: Sony-ish
A bit more info on the software
1. The OS is not really in Chinese. Rather, the OS is in English version but with CHOS (some special OEM version) build right into the ROM.
2. Those who have seen the Legend palm in person cliam that the font is not as good looking as the Acer ones.
3. Has extra usb connector for MP3 (whatever that means...)
4. "SD/MMC (No I/O Support)" is much like that of current Clies - software problem. The 168 should be able to use I/O SD as long as Legend or a 3rd party can come up with a driver.
5. Some say that the Virtual/Soft Graffiti can not be hidden (but doesn't one of the pic have shown that the garaffiti is indeed invisable?)
RE: A bit more info on the software
Agreed, hopefully they can release a patch like Handspring recently did to correct the lack of I/O but it is discouraging to see that it'll be an "incomplete" package out of the box. In my experience, most consumers/newbies here in the US have a pretty hard time even downloading additional apps or games (much less an OS update!) for their handhelds (or PCs for that matter), short of whatever Palm/Sony etc. shovelware is bundled on the instllation CD.
It's disheartening to see that the PDA market is becoming like the PC games industry--incomplete titles rushed to market with consumers having to take a "cross your fingers and wait" approach that hopefully the flaws will/can be remedied via software.
320*240 is pretty good!
RE: 320*240 is pretty good!
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RE: 320*240 is pretty good!
RE: 320*240 is pretty good!
I wont support it
RE: 320*240 is pretty good!
More in common with the HandEra 330 from my viewpoint (or the unreleased prototype 330c)
Common features:
SD slot without SDIO
Jog Dial
Virtual graffiti
screen 240x320
The unreleased 330c and the unreleased Symbol prototype that had work done on it by HandEra had OS4.1, USB, Li-Ion built-in (rather than optional on the 330), and a color 240x320 screen.
I find it interesting also that part about "the OS is in English version but with CHOS (some special OEM version) build right into the ROM." Since there is High-res chinese input available for the 330.
Maybe HandEra Services is at work here again?
A real teller would be what the graphics co-processor onboard is.
If it's that Epson QVGA chip from Epson and HandEra press releases it would be telling...
Anyway, all just conjecture...
RE: 320*240 is pretty good!
--Devan-- | Email me: UZI4U182@att.net
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RE: 320*240 is pretty good!
About the problems caused by different resolutions, 160x160, 240x320, 320x320, and 320x480, I do not really see font is a big problem. On my clie N610c, FontHack123 does a terrific job to replace the included crappy thin fonts. I looked at the OS5 fonts used by TT, it is too big and wastes so much screen estate. As to icon and other graphics, 240x320 even 320x320 are hassles to programers. It may be the reason why a lot of games can not run on TT and NX, if programmers do not follow the guidelines exactly.
With OS5's internal support for 1.5 scaling, (it is said the Legend's new palm uses OS5 API), it probably will ease programer's burden in supporting multiple resolutions.
RE: 320*240 is pretty good!
Reference the Fossil PalmOS watch. It has the same 160x160 resolution display as any non-high res PDA. Yet it fits on your wrist.
It has to do with size and spacing of pixels. In the same way that if you were able to circumvent the molecular bonds in your body and remove all the space from between your molecules, you could call a matchbox, home. You'd have the same number of pixels (molecules), but you'd be a smaller, higher resolution version of yourself ;-)
320x320 just has more pixels. But you can put that in any sized screen you like, from watch-size, to jumbo-tron.
Going with a 240x320 screen as has been mentioned is likely a good deal cheaper because of the number of manufacturers making it. Presumably still, if you want a Sony resolution screen, you're going to have to buy (or license) them from Sony.
RE: 320*240 is pretty good!
No offense, but if you don't like the resolution confinements of the Palm environment, then don't program for it.
"it's better to be a pirate than join the navy." - Steve Jobs
RE: 320*240 is pretty good!
Amen.
I understand the pain in the butt it is. But in my opinion that should mean more people need to hound PalmSource for a non fixed standard for the palm os.
Then we can have screen sizes of all types and not worry about this junk.
RE: 320*240 is pretty good!
OK, thanks for clearing that up. I was considering whole screen size (including VG) on the Legend, and just the viewable area on a 320x320. VG tends to confuse me, lol
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RE: 320*240 is pretty good!
If you're a developer I would have thought you would know about that by now.
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RE: 320*240 is pretty good!
My point is - keep it scalable. In other words, 160x160,320x320, or w/virtual grafiti 320x480 - and keep to one API (which is now happening with OS5). All of these are (relatively) easy to work with. As for saying "but if you don't like the resolution confinements of the Palm environment, then don't program for it", no- i just won't support handera or legend (like most software developers don't support handera now). Also - this is my job, so i don't have the choice to not program for it. Having said that I ENJOY PROGRAMMING PALM OS - best job i ever had:) I like how my apps look on Sony hi-res (except for the skinny font thing) and on OS 5. If i choose to not completely re-do all icons and graphics they still look fine 'pixel-doubled' with either of these APIs. Same cannot be said for Handera.
>> I understand the pain in the butt it is. But in my opinion that should mean more people need to hound PalmSource for a non fixed standard for the palm os.
I believe this is also something i suggested in my original post - scalable graphics API.
>>rsc1000, the OS 5 screen API DOES support 240x240 resolution. It's called "one and a half scale mode". Look it up, the API supports 160x160*1, *2, *3, *4, and *1.5.
>>If you're a developer I would have thought you would know about that by now.
I think yr missing the point here. Yes, i am aware of "one and a half scale mode" - somebody brought this up recently (week or so ago) on PIC. However, if it scales the graphics - then we are not taking advantage of the 240x320 are we?? Besides, if i have a 10x10 icon and it gets scaled to 15x15, then a 1 pixel wide line might get scaled to 1 pixel while another (in the same icon) might get scaled to 2 pixels wide. Not pretty.
My whole point is this: YES - we can all write code for 160*160 B&W and it will work with all of the above APIs/screen densities/bit-depths. But do we not want to move Palm OS software development forward so that code actually takes advantage of the capabilities of these expensive new devices?? Adding a 240x320 res to the mix just makes it harder to optimize for all devices. To make it look great - i would have to re-do graphics to support this res or keep the graphics '1:1' and change my form alyout instead. That isnt going to hapopen just for Handera and Legend.
As to the notion that all 'real' developers should know about "one and a half scale mode" - get real.
you seem to think that developers have nothing better to do then to go fishing for undocumented OS features. Paid development in most small Palm dev companies doesn't work like that. The only reason my apps support anything other then 160x160 b&w is because i did the extra work on my own time - my small company would kick my ass if i had put that many hours into making it 'look nice' while at work. We don't do big 'off-the-shelf' apps like docs-to-go, nor do we make games. I wish i worked for Mobile Wizardry who gets to focus on the graphics capabilities of different devices/APis, but most palm jobs aren't like that (and besides, i'm not that good:) ). My company - like many - mostly does database, 'verticle'-type apps. I just like my apps to look nice because i think users who have shelled out big money for color hi-res devices should get a break from stale, eye-straining interfaces. But, if yr seriously telling me that all companies making Palm OS software should be aware of undocumented features utilized by as-yet non-existant devices then you don't understand how most paid development gets done.
next beef/request: REAL FONT SUPPORT
RE: 320*240 is pretty good!
> software should be aware of undocumented features utilized by
> as-yet non-existant devices then you don't understand how most paid
> development gets done.
I only expect paid, professional software developers to actually read the developer documentation and make educated decisions about their software designs and development. I hope when we get 480x480 screens you don't just let it pixel triple because you can't multiply your 320x320 screens by one and a half either.
RE: 320*240 is pretty good!
Christ - i hope there aren't any attempts to do a 480x480 device using the current OS 5 API. The absurdity here folks, is that it is not a truly scalable API. For example - imagine if you had to do completely different version of this website for different resolutions. Yes the graphics would be the same, but to make the tables/formatting so that it completely filled the screen (like PIC pages do now) would require seperate html to be executed for each different resolution. this would suck. Fortunately, HTML doesn't force us to do this - you can set width of an object to be a percentage of the available window. So - if the Palm OS API (for say, version 6.0)was to embrace a scalable approach, then all would be cool with the universe. You could keep yr icons/graphics designed for 320x320 - but with relative screen placement, just like on Windows desktop apps. there would be no need for 'pixel tripleing'. Moving from 160x160 to 320x320 is a slightly different matter - graphics / icons (the app launcher icons are a good example) simply suck in their original low-res incarnation. But in the same way that windows desktop icons are fine for multiple resolutions, OS 5 hi-res icons should be fine for future higher res devices - provided it is all handled through ONE(!) API that supports scalable res.
RE: Second One
Isn't the Processor 66MHz?
info
Palm OS 4.1
33mhz dragonball
320~240 true color
MP3 support
Build in SD/MMC slot.
Li-Ion batteryCable to playback mp3 for 20 hours with screen off.
Additional usb port for transfer MP3.
Able to use USB sync to recharge the unit.
Standard irda.
16MB RAMG8MB FlashG3MB MP3/Flash for recording use
RE: info
Slikmit
Acer-like
would it be available in the US and other counties?
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I was at PalmSource China
i. the cpu is 66mhz Super VZ not 33mhz
ii. the graffit can be 'closed' for built in programs like ebook and picture viewers
iii. user can choice english or chinese interface
(I wonder if they are going to sell this in the US?)
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Sony-ish