Atari Retro Emulator Available for Download
MobileWizardry and Mobile Digital Media (MDM) have announced the release of an official Atari 2600 emulator, named Atari Retro. The Emulator runs a collection of officially licensed Atari 2600 games for your handheld just as they would on an original atari system.
The software collection contains a complete Atari 2600 emulation engine using original cartridge ROM images to give it that classic original feel, with game console quality. Titles include: Adventure, Asteroids, Breakout, Centipede, Missile Command, Pong and Yar's Revenge. Each has been reproduced with absolute authenticity; powered by a sophisticated emulation engine designed specifically for mobile use. The product is officially branded and licensed in collaboration with Atari.
The evaluation version of Atari Retro provides the ability to play each game for a total of 15 seconds. Atari Retro was developed using the SHARK development kit - that has enabled the application to be recompiled in native format on multiple platforms utilizing a single, common source code base. Supported platforms include: PalmOS (ARM), Pocket PC (ARM/Xscale), Series 60 (Nokia, N-Gage). A Tapwave Zodiac optimized version also exists customized for analog-full screen enjoyment.
Registration sells for $29.95 USD and is available as a download or on a MMC card from MDM at various retail outlets and online for the same price.
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RE: Yay!
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php
RE: Yay!
RE: Yay!
RE: Yay!
And Adventure too! :D
Another reason for me to get an OS5 machine!
RE: Yay!
RE: Yay!
Great effort MDM...
JLM
RE: Yay!
> will let us run ALL Atari 2600 ROMS with this program.
would like to see it - but, i dont think its possible :)
i know for sure, that we only have the opcodes that are required for the 7 games within the bundle included. so, if you do figure out how to replace the roms; you need to first find out if it uses opcodes which the 7 current games dont :) then, due to the nasty nature of the atari 2600 hardware; some of the games have customized blitter/control support - so, those customizations may not work on other games.
there will be more atari retro packs.
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php
RE: Yay!
> deal to pay $30 (!) for a handful of Atari games.
i have been collection opinions about the pricing arrangement and will be presenting them to MDM when i meet them at the PalmSource developer conference. it is important to realize, that while we have developed the application; we are not the ones that put the price point on it. there are some hefty royalties due to Atari on this (yes, they make the MOST money) and that could explain the pricing structure.
> Come on now! we want to see better ports than 20 year games.
Atari Retro was our test bed - to ensure that SHARK could deliver 'device pushing' technology (yes, emulating an Atari 2600 is very difficult). rest assured; this isn't our only project - there are many more emulators coming (did i say GameBoy/GameBoy Color/GameBoy Advance) that will use this exact technology.
> it plays too fast on my T3 - basically useless
yeah, i guess running at 60fps is just.. too much :) it plays *exactly* how it used to on the original Atari 2600; maybe you've been playing too many badly programmed palmos games that expect to run at 10 frames/second.
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php
RE: Yay!
Also, if Atari wants royalties why don't they sell the cartridge/disk images and have the emulators free?
BTW, does anyone know of an 800xl emulator in the works for the Palm or even a disk archive?
RE: Yay!
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php<<<
bla bla bla...
why don't you quite boasting and start writing a 'real' game for once before all those high quality titles from PPC start invading POS and you'll be out of your job.
2600 emu ain't it. It's a freeware in PPC.
you want example? try out doing this...
http://www.pocketmatrix.com/forums/viewtopic.php?t=11048&start=45
RE: Yay!
> before all those high quality titles from PPC start invading POS and you'll be
> out of your job.
we've done quite a bit of work 'pushing the boundaries' - and, we are working on other projects. including an enhanced 3D engine (gang warefare does look nice - i agree). atari retro was a contract; that is, something we got paid for, not something we developed for our hobby. i'm sure you'll complain when liberty is updated within the same engine.
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php
RE: Yay!
we have no control on the pricing of the software we write for 3rd parties; especially in the Atari Retro case. as for a new gameboy/gameboy color emulator? i dont know pricing, but, with the USD in the state it is in, it might be better to sell it in euros :) $30 isn't worth like it used to be.. the USD dropped a whopping 25% over the last year.
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php
RE: Yay!
Seriously though--I am a physician. I sense some disturbing anger within you. You might want to seek help from a mental health counselor.
Just my board-certified professional opinion.
RE: Yay!
http://www.pdarcade.com/modules.php?name=Forums&file=viewtopic&p=5673#5673
In allamande's [ska's] defense...
...Just let me say-- that's no act.
______________________________
An armed society is a polite society.
what a rip off
RE: what a rip off
1/3?
320x192 = game play area, this is in que with the typical design of 'Tungsten' high res devices. doing the math, at 320x320 - the game play is technically using 60% of the display, nearly double the 1/3 of what you talk about.
now, i know you want landscape 480x320 mode; and, this is what we do on the tapwave zodiac (its actually 480x288). however, this is using the graphics API's provided by tapwave; which, is supposed to use hardware accelleration to make it possible. the Tungsten|T3 actually has a slower blitter when in landscape mode (any game can show this), coupled with the fact we would have to scale from 160x192 --> 480x288, and the bad key layout of the device - is it worth it? probably not.
time is also another factor; adding our own scaler for 480x320 screens wasn't feasible within the development budget. we could have done a 320x384 version (but, perspective will be off). handling the dynamic input area isn't the best thing either.. maybe something for an update - but, v1.0 is fixed with what you have now. and, it works fine for our beta testers and the people who originally reviewed the product.
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Aaron Ardiri
PalmOS Certified Developer
aaron_ardiri@mobilewizardry.com
http://www.mobilewizardry.com/members/aaron_ardiri.php
RE: what a rip off
Cool-e-o. Ardiri - i would think that some company like Tapwave would have been pushing this from the get go. Imagine Tapwave pushing this as a major product - giving it more push in fact than other titles: "Tapwave not only has better games than Gameboy advance - but it also plays games for Gameboy Advance!". Should come bundled with (in ROM) the next Zodiac!
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Yay!
Now if they would only make Adventure.
Somebody get this freakin' duck away from me!
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