Advanced 3D Multimedia Features Coming to Palm OS Cobalt
PalmSource today announced it has joined the Khronos Group as a contributing member to encourage the development and adoption of OpenGL ES as an important open 2D/3D graphics API standard for mobile multimedia applications. The company also announced to integrate OpenGL ES APIs into future versions of Cobalt to enable broad 3D and multimedia support.
Furthering the momentum of Palm OS in the wireless entertainment market, PalmSource will offer its own software implementation of the OpenGL ES APIs and enable the use of OpenGL ES-compliant hardware, allowing high performance graphics applications to run on a wide variety of Palm Powered devices. This software implementation is designed to provide Palm OS developers with a more cost-efficient development path towards the creation and deployment of sophisticated multimedia applications, while offering an improved multimedia user experience for Open GL ES compliant Palm Powered handhelds and smartphones.
Additionally, PalmSource will introduce a standardized graphics driver model for Palm OS Cobalt optimized for use with OpenGL ES-compliant chipsets. This driver will accelerate both the application level OpenGL ES APIs and most 2D graphics operations, as performed by Palm OS Cobalt's sophisticated system rendering technology. This will enable chipset vendors to concentrate on a single, standardized set of acceleration specifications, and allows Palm OS Cobalt to easily take full advantage of the growing number of graphics chipsets that support the OpenGL ES API.
"The addition of Palm OS to the list of OpenGL ES-enabled platforms is a vital and significant step in standardizing a single, cross-vendor, state-of-the-art graphics API across all key operating systems to build a strong market for mobile 3D graphics," said Neil Trevett, president of the Khronos Group and senior vice president of market development at 3Dlabs.
"We've been dreaming about something like this for a long time," said Scott Corley, CEO Red Mercury. "We believe platform support for OpenGL ES will position PalmSource as a strong contender in the mobile gaming community and Palm OS as the killer mobile game and graphics development platform. Today's announcement is certain to get the attention of software developers who just want a platform to do cool things on." With projected growth to $1.9 billion in 2006 from $520 million in 2003 (IDC), the wireless gaming market presents a tremendous revenue generating opportunity for Palm Powered licensees and Palm OS software developers to create innovative products and solutions that address the growing demands of the mobile gaming community. Palm OS licensee Tapwave pioneered a new category of Palm Powered mobile devices with the introduction of the Zodiac, a mobile entertainment console specifically designed to deliver an unparalleled wireless gaming experience combined with traditional Palm OS functionality and software application compatibility.
As a member of the Khronos Group, PalmSource is now enabled to participate in the ongoing development of OpenGL ES, which defines subset profiles of OpenGL and brings advanced 3D graphics to a wide range of embedded systems; and OpenML 1.0 which enables developers to easily integrate video, audio and graphics capabilities into their application suites. All Khronos Members are empowered to contribute to the development of Khronos specifications, vote at various stages before public availability, and are therefore able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification and conformance testing drafts.
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RE: When?
RE: When?
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PDAs: Psion 5> Vx > m505 > N770C > T625C > NR70V > Toshiba e310 > T/T > HP h2210 > T/T3/HP h4150 (est arrival 25th March)
Mobiles: StarTac > Ericsson T28m > T39m > T68m > T610 > T630
DigiCam: Minolta DiMage E323
RE: When?
It's tougher to crate them on the Palm OS because it's a bit harder to code, not that it can't be done. The tiny bit of Dragonball code required in OS 5 can be a pain for developers. For example, a couple PPC games recently ported have been Snails 2.0, Interstellar Flames 1.0, and the cross-platform demanding RTS Warfare Inc. Cobalt will make it easier to code these games and speed them up with native-ARM performance.
-Bosco
NX80v + Wifi + BT + T616
RE: When?
Yes, but here is a chance to play catch up. correct me if i'm wrong - but Direct X for Windows Mobile isn't out yet - no? If PalmSource is able to get their OpenGL implementation out the door then we'll have a standard 3D API with hardware support (on at least high end models) - pretty cool. This with the 100% ARM native Cobolt code should - for example - make porting OpenGL games (like Quake 2, Halflife, etc) much easier.
RE: When?
---
PDAs: Psion 5> Vx > m505 > N770C > T625C > NR70V > Toshiba e310 > T/T > HP h2210 > T/T3/HP h4150 (est arrival 25th March)
Mobiles: StarTac > Ericsson T28m > T39m > T68m > T610 > T630
DigiCam: Minolta DiMage E323
RE: When?
My God! And I thought I was the only person who felt that way -- and not about games, either!
And yet...
But look at how PRETTY they will make everything will look!
Some of us aren't so easily distracted, PalmSource!
RE: And yet...
Frankly, I'm glad there is not a flat file system, I can finally write code that has good performance instead of keeping a desktop mentality of assuming you have a hard disk to spin up and wait for those oh so precious track and sectors existing on mechanically moving media. Worst, you will want virtual memory next!
As far as the command bar, write a utility app and make some money off of it.
RE: And yet...
JLM.
RE: And yet...
Etc....
With this granualarity, and the categories within each app, we should have as much organization as we need on a PDA.... Won't there be more categories available in future versions of PalmOS too?
-alan
RE: And yet...
Not plop that SD card into a TT3's slot.
Now have fun pulling out your hair trying to get the Photos app to either *find* or *display* that JPEG.
Case closed.
Next!
RE: And yet...
AcidImage will pull just about any image format off the card and display it, and do it quickly.
_________________
Sean
Always remember that you are unique. Just like everyone else.
RE: And yet...
Sounds like your complaint is about the Photos app, not PalmOS. If you're dealing with cards, I currently have at least 6 different applications installed on my Palm T|T that can deal with multiple, arbitrarily specified directories on external media....
Now what was it about PalmOS lacking a Filesystem?
-alan
RE: And yet...
Just my opinion.
RE: And yet...
RE: And yet...
What you are missing -- read my instructions again. Use *only* the T3 Photo app. You'll see.
When you plop in an SD from a camera, the *folder* and path has already been created. If you just drop JPEGs on an SD, the Photo app can't find them -- and it doesn't give you any way to find them. Nor does an out-of-the-box T3 give you any way to find them, either.
RE: And yet...
RE: And yet...
That has nothing to so with the OS - it does its part fine except that the OS doesn't come bundled a file explorer app - though licensees can very easily add one. Sounds like your main beef is with the Photo app - they should have allowed users to browse the filesystem (the SD card) to find their photo.
Filesystem in PalmOS -- again!
For crying out loud! "Licensees can add ..." -- if I hear/read that term one more fekkin time, I will scream. I'm going to, with the following words, at least shout -- again!
Look, how far would desktop computing have gotten if CP/M, AppleDOS or MS-DOS had *not* had filesystems and depended on third-parties to *add* them?
As foolish as that idea sounds, that's *exactly* what you lot are arguing every time you use that ridiculous "a licensee can add a filesystem" argument. It should be part of the damned OS to begin with, period!
That your camera can create a folder that the T3 Photo app can see is beside the point -- how the fek can a *user* tell what that folder is, its name, and where it should be on an SD card? They *can't*. And there's no way to even *list* the photos on an SD card so a folder could be created and they could be moved into it. This is not The Zen of Palm. This is the MADNESS of Palm. Simplicity turned into Stupidity.
Just check any damned forum and you will *always* come across questions about how to display photos on a T3 or how to get the Movie Player or Audio Player on a CLIE to find and play video/.audio files. What makes it even worse is that there isn't even such foldername/pathname info included in Help. Sony has put a CLIE FAQ on their latest units -- and it is just about worthless because it doesn't even include such basic information.
For crying out loud, people have been using filesystems on their desktops for close to THIRTY YEARS! This is not something intimidating! The bloody *iPod* has a filesystem! It's time a filesystem was integrated into PalmOS and this "licensees can add it" nonsense was put not just to rest -- but put to DEATH!
Let's see how loud all of you start screaming -- joining my chorus -- when *hard drives* are finally put into PDAs.
Features, Feautures, Features.... but no Battery-Life
It's nice to see that we got even more powerful PDAs all the time.
But why should I buy a PDA that doesn't last as long as my Notebook??
It's a shame. Sonys Handheld-Engine is slow, ok, but they DO concentrate on battery-life, too!
Thomas
T.W.G www.twgmusic.de
Palm Powered Handheld Reviews from T.W.G at: www.pdaforum.de
RE: Features, Feautures, Features.... but no Battery-Life
RE: Features, Feautures, Features.... but no Battery-Life
What????
RE: Features, Feautures, Features.... but no Battery-Life
I don't get it, you complain, but you give the solution yourself. It's available for you in a Sony. Have fun with you SLOW PDA! :D
RE: Features, Feautures, Features.... but no Battery-Life
JLM.
RE: Features, Feautures, Features.... but no Battery-Life
RE: Features, Feautures, Features.... but no Battery-Life
The HHE already supports OpenGL - look at the UX50, its launcher uses it for the spinning wheel effect that can be varied and for the little balls, that go arround the currently selected icon, in 3 dimensions (they go behind the icon and pop out again).
OpenGL is good but until there is an API for it - no one cares or even hears about it.
RE: Features, Feautures, Features.... but no Battery-Life
It has a video DSP for high FPS, not 3D rendering. You'll need a graphics engine like that, and preferably one more higher end than the 2D one in the Zodiac.
-Bosco
NX80v + Wifi + BT + T616
RE: Features, Feautures, Features.... but no Battery-Life
Cube
--
"I'm not a cool person in real life, but I play one on the Internet".
Galley
RE: Cube
Yeah, when can we do that? I really really really need that for my business. Watching one movie ain't enough for my guys, they are so productive they can watch 6 and even keep up with them as they tumble across the screen... it really is the killer app for mobile devices.
If that's the telling of what made Be so great then it's no wonder they went nowhere so quickly and went arse-up even quicker.
JLM.
RE: Cube
Im assuming yr joking here because that is apparently what they were in fact demoing on Cobolt at PalmSource in february.
>>If that's the telling of what made Be so great then it's no wonder they went nowhere so quickly and went arse-up even quicker.
Everybody has seen a 2 ghz system running Windows choke - so a demo such as this on the old BEOS (or Cobolt) shows off how real multi-tasking should be architected on modern PCs.
RE: Cube
I'll up the ante -- a cube actually has *six* sides.
But I won't be impressed until the movie is playing on a spinning *draydel*.
RE: 3-D, Schmeee-D!
Then don't look for it to run PalmSource's OS. The iPod *has* a fekkin *filesystem*.
Are you listening, Slotnick?
RE: 3-D, Schmeee-D!
Change the record mike... it's getting a bit tedious...
Are you listening mike?
JLM.
RE: 3-D, Schmeee-D!
RE: 3-D, Schmeee-D!
I've got this horse I'm riding and I'm not going to stop until its hooves have made proper dents in the thick skulls of Nagel and Slotnick at PalmSource.
Hey, Nagel -- neat trick: PalmOS on a notebook -- and *NO* filesystem! Have you forgotten what Mac was like pre-HFS?
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When?